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The first and only podcast bringing you weekly case studies in the pop culture of a dying empire. Every Wednesday, co-hosts Josh, Brian, and A.J. dissect an artifact of popular culture, breaking down how its narrative choices reflect or subvert the reactionary political project. From video games to movies to theater to an apparently infinite supply of evangelical Christian radio drama, we expose the machinations of the worst of all possible worlds in order to figure out how to build a better one. Also, we have bits.
Episodes
Thursday Jun 17, 2021
4 - Gone Home: There is no Gate
Thursday Jun 17, 2021
Thursday Jun 17, 2021
A.J. and Brian take a relaxed trip through the walking simulator Gone Home, its influences and its legacy, which stretches beyond the medium of video games. We also discuss how the game gets used as a virtue signal among gaming's reactionary wing.
For more listening, check out Steve Gaynor's GDC talk: https://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a
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